OnlineChampion Network

Four business models, one win-win-win platform

We are looking for new players for our business team

Esports are growing every day. And our numbers too: more players, more games, more events, more partners, more development, more success stories, more experience, more benefits.

It is time to grow as a group as well. Do you want to join the game?

Yes, we are the clear example of the hero's path

We have shown that entrepreneurship, esports and success go hand in hand. And in OnlineChampion we have overcome with honors all the phases and challenges we have faced. This translates into an experience accumulated in so many hours of play, development and management that today can be measured in years. Our focus: the product.

2014
Market and product analysis phase.
2015
Prototype and testing. GrupBonanova financing.
2018
V2 start
Competition development.
2020
V2 launch.
SaaS enhancement.
Q1 2021
International launch. B2B kickoff.
Q2 2021
International Launch.
B2B start-up.

OnlineChampion Network: a solid and winning strategy

We diversify our knowledge in four areas focused on market trends in both B2B and B2C. OnlineChampion Network is in a prime position to design and explore the future of esports.

B2B - Developers

B2B - Developers

We integrate, in a fast and personalized manner, our competition and prizes system in all the games of developers who want to profit from esports.

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B2B - Management

B2B - Management

We offer a personalized consulting service to create all kinds of competitive events for brands and sport federations that want to expand their area of influence and visibility in the esports environment.

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B2C - Platform

B2C - Platform

We offer an experience that turns any game into an esport. And any player in a winner of virtual coins and real prizes.

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B2C - Marketplace

B2C - Marketplace

We facilitate access to competitive modes with real prizes for smartphone or tablet games. Our SaaS software allows you to compete against players from all over the world in the categories most in demand by users.

We advise you in choosing according to your interests

The virtual currency system that creates community

In OnlineChampion we have two types of virtual currency that players earn in different game modes. This system has led to players joining us who want their playtime for fun to also bring them benefits.

OC Cash

OC Cash can be redeemed for real prizes.

Fun Coins

Fun Coin can be used for raffles and other benefits.

Products for OC Cash

Who doesn't want to play and win?

What has brought us this far?

We have been part of the expansion of esports from the very beginning. Our determination to democratize the competitive experience for both gamers, developers and brands seeking to connect with the sector, has made us a platform available worldwide.

6 years

Platform with 6 years of constant development.

Experts

Expert team in the sector.

Tournaments

Hundreds of tournaments created.

Investment

More than 1.7 million euros of investment.

Cases

Success stories from our partners.

Know-how

Know-how in the implementation of competition modes.

Knowledge

Deep knowledge of the esports market.

This is our plan. And we want you to be a part of it

We are looking for investors to share our goal: to play without limits. In other words, we want OnlineChampion to grow worldwide, expand across the Internet, attract hundreds of new partners and conquer millions of players.

To achieve it, resources will be used for:

Team

Increase our development team.

Marketing

Strengthen our marketing team.

Perfect

Perfect our products.

Optimize

Optimize OnlineChampion Network.

More attractive

Make our services more attractive.

Improve

Improve the experience of gamers, brands and developers.

Turnover

Increase turnover.

Do you want to join the game?

Gaming in numbers: Where virtual becomes real

Market value

€10,000M

The market value of gaming is greater than TV, music, film and other entertainment media combined.

Accelerated growth

+9.3% YOY

The accelerated and sustained growth in the last two decades with no prospect of slowing down.

Gamers

+1,500,000,000 gamers

1/5 of the planet play on one of their devices on a regular or casual basis.

Weekly hours

+6h of weekly game time per gamer

A great opportunity for studios and brands.

Gaming in numbers

Esports in numbers: Where gaming becomes business

Investment

€10,000M

Investment only in 2020 by companies in the sector and investment groups.

Accelerated growth

+15.7% YOY growth

The largest in the video game sector, due to its variety of entertainment and audience.

Viewers

+495M viewers

Followed the competitions and broadcasts of their favorite players and teams during 2020.

Sales

+12,125,529M€ in sales

Directly associated with the competitive sector.

Marketplace

Games network

Competitive gaming network for mobile devices.

Gamers

Gamers get real prizes for playing various games.

Advertising

Advertising for game developers as a marketplace.

Mobile devices

Available for iOS and Android.

Competitive SaaS for developers

Competitions

Various competitions and modes for all types of games.

Customizable

Customizable for bespoke use in all types of studios and games.

Payment model

Revenue-sharing payment model between the developer and us.

Scalable

Scalable in terms of user volume and required needs.

Gaming platform

Competitions

Competitions for existing games for hardcore gamers.

Payment model

Subscription payment model, purchase of currency and advertising.

Meeting point

Competitive, chat, and interaction meeting point for players.

Available worldwide

Available worldwide and different languages.