We are seeking a win-win agreement where we provide the best B2B technology

Are you a tech company whose games have access to millions of users?

  • Boost your revenue, engagement, and user acquisition through gaming.
  • A new use for your currency. Use our services through free or real currencies.
  • Integrate fully automated and scalable esports features into your game catalog. You can offer missions, esports events, challenges, duels, and matchmaking within each of your games

It's time to grow

OnlineChampion's SaaS

Leverage OC's esports and gamified SaaS to accelerate your digital product.

SaaS

SaaS

We can integrate, in a fast and customized process, all of our functionalities into your ecosystem.

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Platform

Platform

We offer an experience that turns any game into an esport. And any player, into a winner. It is the first use case of our SaaS where users enjoy all our services and monetize their hobby.

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APP

APP

We facilitate our competitive services with real prizes from the mobile. Use case of our SaaS for the mainstream public.

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Why us?

The digital entertainment sector is on the verge of a transformative shift, driven by the surge in esports and gamification.

OnlineChampion SaaS isn't just another tool; it's the industry's best.

7 years

Platform with 7 years of constant development.

Experts

Expert team in the sector.

Tournaments

Hundreds of tournaments created.

Investment

More than 4 million euros of investment.

Cases

Our success stories: APP and Platform.

Know-how

Know-how in the implementation of competition modes.

Knowledge

Deep knowledge of the esports market.

With OnlineChampion, you're making a strategic power move. You'll be capturing the industry's momentum at its most crucial stage, ensuring a dominant position as the market evolves.

Esports in numbers:
Where gaming becomes business

Investment

€10,000M

Investment only in 2020 by companies in the sector and investment groups.

Accelerated growth

+15.7% YOY growth

The largest in the video game sector, due to its variety of entertainment and audience.

Viewers

+495M viewers

Followed the competitions and broadcasts of their favourite players and teams during 2020.

Sales

+12,125,529M€ in sales

Directly associated with the competitive sector.