We are looking for new players for our business team

Esports are growing every day. And our numbers too: more players, more games, more events, more partners, more development, more success stories, more experience, more benefits.

It is time to grow as a group as well. Do you want to join the game?

OnlineChampion Network: a solid and winning strategy

With four business models, both B2B and B2C. OnlineChampion Network is uniquely positioned to design and explore the future of esports. A win-win-win platform.



We can integrate, in a fast and customized process, all of our functionalities into your ecosystem.

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We offer a customized consulting service to create all kinds of competitive events for brands that want to expand their area of influence and visibility in the esports environment.

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We offer an experience that turns any game into an esport. And any player, into a winner. It is the first use case of our SaaS where users enjoy all our services and monetize their hobby.

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We facilitate our competitive services with real prizes from the mobile. Use case of our SaaS for the mainstream public.

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The virtual currency system that creates community

In OnlineChampion we have two types of virtual currency that players obtain in the different game modes. This system has been designed to bring benefits to users and can be adapted to any ecosystem.

Who doesn't want to play and win?

What has brought us this far?

We have been part of the expansion of esports from the very beginning. Our determination to democratize the competitive experience for both gamers, developers and brands seeking to connect with the sector, has made us a platform available worldwide.

7 years

Platform with 7 years of constant development.


Expert team in the sector.


Hundreds of tournaments created.


Más de 3 millones de euros de inversión.


Our success stories: APP and Platform.


Know-how in the implementation of competition modes.


Deep knowledge of the esports market.

Esports in numbers: Where gaming becomes business



Investment only in 2020 by companies in the sector and investment groups.

Accelerated growth

+15.7% YOY growth

The largest in the video game sector, due to its variety of entertainment and audience.


+495M viewers

Followed the competitions and broadcasts of their favourite players and teams during 2020.


+12,125,529M€ in sales

Directly associated with the competitive sector.